Ftl glaive beam. 74K subscribers in the ftlgame community. Ftl glaive beam

 
 74K subscribers in the ftlgame communityFtl glaive beam FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive

107 votes, 13 comments. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Or Glaive + Lvl 3 hack. Besides, at later stages 5 shots will tend to miss a lot. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Weapon Control is a system that enables use of the weapons. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Humans are common and uninteresting. Categories. 32 votes, 13 comments. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. It's also one more power bar to power it. A miss doesnt matter much if you are shooting every 1. This is instant death to anything. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. Laser (Weapons) Edit. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. 0 to 0. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. They also won't shoot an unpowered drone. I'm turning Big Iron into an FTL song and comic! We are halfway through. Top. Say you've for four bars in weapons a glaive beam and a flak 2. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. IMO the best way to use the glaive beam is to sell it as soon as possible. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. Setting everything to just fire works great for Flak and Ion Blast II, but. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Like any projectile weapon, lasers can miss. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. . Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. In most ships, you can do 4. 7 Anti-Bio Beam 3. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. in sector 7 i scouted. It also assumes you are familiar with the basic terms and play of FTL,. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. In sector 1 on Easy. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. FTL: Faster Than Light. FTL: Faster Than Light. At least thats what i get on the iOS version of FTL. Flak 2 will break any amount of shields, but it's slow, so you need good defense. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. . Nice if you have a pre-igniter, but everything's nice then. Federation A and B are typically overrated on ship tier lists in my opinion. . The layout is wrong. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. Humans comprise the. Each laser shot temporarily removes a shield layer. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. (Glaive Beams are kinda cursed, lol. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Damage: 3 damage per room hit 6. Ion Bomb Only takes 1 power for 4 ion damage, but. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Or the Glaive can even be used to support boarding by firing at a med/clone bay. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. eventually,) but wow, that. If you use Halberd on level 1 shields, it does one damage. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Sure, they do a lot of damage, but you have to get the shields down first. FTL: Faster Than Light. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. ) try to start. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. Or the Glaive can even be used to support boarding by firing at a med/clone bay. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. . I once had that combo with a pre-igniter. FTL Sectors Alignment Chart — Danger vs. The Flak 4, which fires 8 projectiles. sells for a lot though :D. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sure, they do a lot of damage, but you have to get the shields down first. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Don't sell long-range scanners until late in the game. . Pike Beam Whatever it can do, other beams do better. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Obviously that could do massive damage, and took out some ships with one shot alone. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. A Halberd beam or Glaive beam will help here as well. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. There are mathematical solutions to problems like this. 5 damage per room every times it fires. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. Useless in this application #3. The Defense drone MKIIs sound like flak cannons when they fire. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. I found that. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. All other beam weapons are ineffective against any shields. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. 73K subscribers in the ftlgame community. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. eventually,) but wow, that. Which is to say that over an extended period, the Glaive Beam is. Flak2 + Glaive beam + pre ignitor #11. If you don't, though, then over time the two Flak I are definitely more useful. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Don't waste power on a defense drone II. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. eventually,) but wow, that. You then get a flak gun. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Glaive Beam obviously for the memes. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. This is definitely a lower tier ship with some strong drawbacks. They are still very useful and can be deadly in the right hands. The Pike Beam’s description says Glaive Beam instead of Pike Beam. The engines must have power for the FTL to engage. . You want to have enough that you're steadily reducing the shields. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. Sure, they do a lot of damage, but you have to get the shields down first. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. "One of the most powerful weapons of war ever created. 10 Flak Artillery 1. Pike is only better if you can hit 6 rooms or more, and very few ships actually let you do that. Let's just say I love the glaive beam. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. In FTL synergy >>>> raw power. Lasers are general-purpose energy weapons. Full Lvl 4 shields, of course. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. The combination of these weapons required all 8 weapon power bars, and. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Lexar_ (Topic Creator) 9 years ago #11. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Friendly crew cannot be teleported to or from an enemy ship. ) Double Glaive is fun if you can make it work. The Holy Beam fired, and the LORD saw that it was good. The reason I use a beam weapon is because IT NEVER MISSES. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. 5 seconds, vs the 25 seconds the Glaive Beam takes. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. 5 seconds to charge. 5 seconds, vs the 25 seconds the Glaive Beam takes. FTL is a video game streamed on Twitch by Matt Colville. The unpowered ones should now drop to only like 98% charge, so. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Hull is better. Ion Bomb needs just 1 power. Of course, like anything in FTL it is depending upon the situation. Damage is done to every room and system, and anyone in the rooms (ally or enemy). When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. The Stealth B Glaive Beam may not be fast enough. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. one. ZS is obviously still better if you're picking lots of fights though. Plus, it lacks that weapon's strengths. 1. This is good because it allows for things like double glaive beam. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. FTL: Faster Than Light. May 24, 2014 @ 9:16pm I always buy it. 70K subscribers in the ftlgame community. But again, Glaive Beam is situational and does not deserve to be your priority. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. FTL: Faster Than Light. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. A hull missile is 3. The main damage-dealer, however, was the Glaive Beam I found about halfway through. fdagpigj • 7 yr. parcollet with TinkercadWhen I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. Each laser shot temporarily removes a shield layer. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. Find a ship and shoot it until it's really low on HP, then jump away. Flak I and BLII are both solid weapons that will see you through the whole game. Random events are initiated by jumping to another system. By Thomas Thomas Last updated 30 Jan 2022. It needs to hit the tile that the crew member is on. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. The layout is wrong. #8. NK SemTex. 7s, 11. nope. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. Take for example the Glaive beam, which does 3 damage per room. 6 power runs are pretty situational but it still happens. It basically pierces all shields (that you are likely to encounter). 74K subscribers in the ftlgame community. FTL: Faster Than Light. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Not a single one of your Scrap is used elsewhere until then. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Lasers are general-purpose energy weapons. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. 71K subscribers in the ftlgame community. The Burst laser 4, shooting a barrage of 8 laser projectiles. Unfortunately it’s achievements are kicking my ass. It is regarded as one of the worst ships in the game. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. All others will be defeated by a single layer of shields. That would have been fatal. 충전 시간. and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. FTL: Faster Than Light >. I did already try everything you said but i put . With 2 shields active, it will do 1 damage per room, because 3-2=1. ;) Reg. The Hull Beam is a weak weapon typically. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. payload removes systems with good breach chance, very good and fun. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Defense drones are you friend. 6 power runs are pretty situational but it still happens. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. Open menu Open navigation Go to Reddit Home. 24, 2016 00:38:40. You need that badly to avoid asteroid belts. So many screenshots of failed runs here have overly slow weapons without system support (e. 1 Main systems 1. Still a useful weapon. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Ah, now I see the cause for confusion. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. Will probably work with Glaive due to Glaive having 3 damage. The enemies simply power as many weapons. Given the slot-limited design of the. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. But, it is amazing that at times it can even destroy opponent's ship in a single shot. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. Advertisement Coins. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. and technically the Glaive Beam. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Aim the powered ones, unpause for a bit to let them shoot, pause. Petralicious. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. Only the person manning the engineering station gets experience. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Depower a weapon (or however many needed), and power the unpowered one (s). Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. It simply goes. =====PREVIEW 2=====-Buffed Union shields from 1. (An) Attack drone(s) will help take down the shields. If you let go, you'll have to click on the beam again in order to re-locate it. See more posts like this in r/ftlgame. . As a rule, only spend scrap on weapons that are a. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Charge Ion: The best Ion-weapon in the game. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. #8. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. You should get the achievement. Premium Powerups Explore Gaming. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. Reply More posts you may like. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. Weapon tier list. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. 73K subscribers in the ftlgame community. ftl bones file. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. Rock crew will also help here. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. strong shields: Whereas the Glaive Beam on its own becomes completely ineffective in this situation the Vulcan is guaranteed to break through and score the win. All laser shots deplete a single shield layer, but some (Heavy or. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Post by ron42na » Wed Apr 23, 2014 3:24 pm . (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. Charge Ion: The best Ion-weapon in the game. 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 70K subscribers in the ftlgame community. However, skilled players know that this is not entirely the case. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Level 2 hack takes down 3, and level 3 hack takes down 4. I however now know that I can do this at the very beginning of the game with the stealth B. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. The fact that we're getting posts like this is amazing. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. This can't be dodged. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Beams. It's tricky to explain exactly why. Ba-dum tss. Artillery and Glaive above Mini beam is a joke lmao. Reward! r/ftlgame. 3. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. 73K subscribers in the ftlgame community. FTL: Faster Than Light > General Discussions > Topic Details. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. With one shield active, it will do 2 damage per room, because 3-1=2. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Distraction Buoys are simply a worse version of the Scrap Arm, basically. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. 0 coins. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. 50cal) bullets. I think the only thing that can exceed that hull damage is quad hull beams. Find a ship and shoot it until it's really low on HP, then jump away. 2s, 10. 73K subscribers in the ftlgame community.